Protoss Unit Stats
Probe
Unit Type: Builder
Weapon: Particle Beam - close range ground
Damage: 5
Armor Rating: 0
Shield Rating: 0
Attack Speed: Medium
Hit Points: 20
Shield Points: 20
Special: Harvest minerals and vespene gas, warps(constructs) buildings
Upgrades:
Increased Armor Rating +3
Increased Shield Rating +3
Zealot
Unit Type: Infantry
Weapon: Psi Blades - close range ground
Damage: 16
Armor Rating: 1
Shield Rating: 0
Attack Speed: Fast
Hit Points: 100
Shield Points: 60
Upgrades:
Leg Enhancements - increased Movement Speed
Increased Damage +6
Increased Armor Rating +3
Increased Shield Rating +3
Dragoon
Unit Type: Infantry
Weapon: Phase Disruptor - medium range ground/air
Damage: 20
Armor Rating: 1
Shield Rating: 0
Attack Speed: Medium
Hit Points: 100
Shield Points: 80
Upgrades:
Singularity Charge - increased attack range
Increased Damage +6
Increased Armor Rating +3
Increased Shield Rating +3
Templar
Unit Type: Infantry
Weapon: N/A
Damage: N/A
Armor Rating: 0
Shield Rating: 0
Attack Speed: N/A
Hit Points: 40
Shield Points: 40
Mana: 200
Special: 2 Templars can merge into an Archon permanently
Upgrades:
Psionic Storm - damages any unit(110 damage max per unit) in the target area with psi(looks like lightning)
Hallucination - Replicates any unit, replicated units do not attack
Increased Mana Pool +50
Increased Armor Rating +3
Increased Shield Rating +3
Archon
Unit Type: Infantry
Weapon: Psionic Shockwave - close range ground/air, Splash Damage
Damage: 30
Armor Rating: 0
Shield Rating: 0
Attack Speed: Fast
Hit Points: 10
Shield Points: 350
Upgrades:
Increased Damage +9
Increased Armor Rating +3
Increased Shield Rating +3
Shuttle
Unit Type: Air Vehicle (transport)
Weapon: N/A
Damage: N/A
Armor Rating: 1
Shield Rating: 0
Attack Speed: N/A
Hit Points: 80
Shield Points: 60
Upgrades:
Gravitic Drive - increased Movement Speed
Increased Armor Rating +3
Increased Shield Rating +3
Reaver
Unit Type: Ground Assault Vehicle
Weapon: Scarabs - long range ground, Splash Damage
Damage: 100
Armor Rating: 0
Shield Rating: 0
Attack Speed: Slow
Hit Points: 100
Shield Points: 80
Scarabs: 5
Special: Contains scarabs, scarabs do the damage
Upgrades:
Increased Scarab Damage +25
Increased Scarab Capacity +5
Increased Armor Rating +3
Increased Shield Rating +3
Observer
Unit Type: Cloaked Air Vehicle
Weapon: N/A
Damage: N/A
Armor Rating: 0
Shield Rating: 0
Attack Speed: N/A
Hit Points: 40
Shield Points: 20
Special: Permanently cloaked, detector - detects cloaked units
Upgrades:
Gravitic Booster - increased Movement Speed
Sensor Array - increased Visual Range
Increased Armor Rating +3
Increased Shield Rating +3
Scout
Unit Type: Air Assault Vehicle
Weapon(ground): Dual Photon Blasters - short range ground
Weapon(air): Anti-Matter Missiles - medium range air
Ground Damage: 8
Air Damage: 28
Armor Rating: 0
Shield Rating: 0
Attack Speed: Medium
Hit Points: 150
Shield Points: 100
Upgrades:
Gravitic Thrusters - increased Movement Speed
Apial Sensors - increased Visual Range
Increased Ground Damage +3
Increased Air Damage +6
Increased Armor Rating +3
Increased Shield Rating +3
Carrier
Unit Type: Air Assault Vehicle
Weapon: Interceptors - long range ground/air
Damage: 6
Armor Rating: 3
Shield Rating: 0
Attack Speed: Fast
Hit Points: 300
Shield Points: 150
Interceptors: 4
Special: Contains interceptors (air fighters), interceptors do the attacking
Upgrades:
Increased interceptor capacity +4
Increased Damage +3
Increased Armor Rating +3
Increased Shield Rating +3
Arbiter
Unit Type: Air Vehicle
Weapon: Phase Disruptor Cannon - medium range ground/air
Damage: 10
Armor Rating: 1
Shield Rating: 0
Attack Speed: Slow
Hit Points: 200
Shield Points: 150
Mana: 200
Special: Cloaks all units surrounding itself, arbiters cannot be cloaked
Upgrades:
Recall - teleports a group of units to arbiter
Statis Field - stops time for any unit in the target area, these units cannot be damaged or do damage
Increased Mana Pool +50
Increased Damage +3
Increased Armor Rating +3
Increased Shield Rating +3
Key
Damage - the amount of damage a unit does
Attack Speed - speed at which a unit attacks
Attack Range - distance between one unit attacking another, longer range can attack units farther away
Armor Rating - the number gets subtracted from damage done to a unit, doing less damage to the unit's hit points
Shield Rating - same as Armor Rating, except it affects the strength of the shield, instead of hit points.
Mana - magic/energy potential, (magical spells costs a certain amount of mana)
Mana Pool - total amount of mana(magic) that a unit has
Movement Speed - speed that a unit runs or moves
Hit Points - number representing the amount of health a unit has
Shield Points - number representing the amount of shield a unit has
Visual Range - distance a unit can see
Splash Damage - also damages units surrounding target