Terran Unit Stats
SCV
Unit Type: Builder
Weapon: Fusion Cutter - close range ground
Damage: 5
Armor Rating: 0
Attack Speed: Medium
Hit Points: 60
Special: Harvest minerals and vespene gas, construct buildings, repair
Upgrades:
Increased Armor Rating +3
Marine
Unit Type: Infantry
Weapon: Gauss Rifle - medium range ground/air
Damage: 6
Armor Rating: 0
Attack Speed: Fast
Hit Points: 40
Upgrades:
Stim Pack - temporary increased Attack Speed and Movement Speed, -10 hit points per use
Increased Attack Range
Increased Damage +3
Increased Armor Rating +3
Firebat
Unit Type: Infantry
Weapon: Flame Thrower - close range ground, Splash Damage
Damage: 16
Armor Rating: 1
Attack Speed: Medium
Hit Points: 50
Upgrades:
Stim Pack - temporary increased Attack Speed and Movement Speed, -10 hit points per use
Increased Damage +6
Increased Armor Rating +3
Ghost
Unit Type: Infantry
Weapon: C-10 Canister Rifle - long range ground/air
Damage: 10
Armor Rating: 0
Attack Speed: Medium
Hit Points: 45
Mana: 200
Special: Targetting for nuclear missile
Upgrades:
Cloaking - (Invisibility)
Lockdown - temporarily disables any mechanical unit
Increased Visual Range
Increased Mana Pool +50
Increased Damage +3
Increased Armor Rating +3
Vulture Bike
Unit Type: Ground Vehicle
Weapon: Fragmentation Grenade - medium range ground
Damage: 20
Armor Rating: 0
Attack Speed: Medium
Hit Points: 80
Upgrades:
Spider Mines - Land mines, 125 ground damage, Splash Damage
Increased Movement Speed
Increased Damage +6
Increased Armor Rating +3
Siege Tank
Unit Type: Ground Vehicle
Weapon(normal): Arclite Cannon - medium range ground
Weapon(siege): Arclite Shock Cannon - very long range ground
Damage: 30
Siege Damage: 75
Armor Rating: 1
Attack Speed: Medium
Hit Points: 150
Special: Converts to and from siege mode
Upgrades:
Siege Mode - increased Damage and Attack Range, Splash Damage, no close range attack
Increased Damage +9
Increased Siege Damage +15
Increased Armor Rating +3
Goliath
Unit Type: Ground Vehicle (Mech)
Weapon(ground): Twin Autocannons - medium range ground
Weapon(air): Hellfire Missiles - medium range air
Ground Damage: 12
Air Damage: 20
Armor Rating: 1
Attack Speed: Medium
Hit Points: 125
Upgrades:
Increased Ground Damage +3
Increased Air Damage +12
Increased Armor Rating +3
Wraith
Unit Type: Air Vehicle
Weapon(ground): Burst Lasers - medium range ground
Weapon(air): Gemini Missiles - medium range air
Ground Damage: 8
Air Damage: 20
Armor Rating: 0
Attack Speed: Fast
Hit Points: 120
Mana: 200
Upgrades:
Cloaking - (Invisibility)
Increased Mana Pool +50
Increased Ground Damage +3
Increased Air Damage + 6
Increased Armor Rating +3
Dropship
Unit Type: Air Vehicle (Transport)
Weapon: N/A
Damage: N/A
Armor Rating: 1
Attack Speed: N/A
Hit Points: 150
Upgrades:
Increased Armor Rating +3
Sci Vessel
Unit Type: Air Vehicle
Weapon: N/A
Damage: N/A
Armor Rating: 1
Attack Speed: N/A
Hit Points: 200
Mana: 200
Special: Detector - detect cloaked units
Upgrades:
EMP Shockwave - Removes all shields and mana from any unit in the target area
Irradiate - Poison, damages units surrounding poisoned unit, some units invulnerable
Defensive Matrix - Protective shield, absorbs 200 damage
Increased Mana Pool +50
Increased Armor Rating +3
Battlecruiser
Unit Type: Heavily Armored Air Vehicle
Weapon(ground): ATS Laser Battery - medium range ground
Weapon(air): ATA Laser Battery - medium range air
Ground Damage: 25
Air Damage: 25
Armor Rating: 3
Attack Speed: Medium
Hit Points: 500
Mana: 200
Upgrades:
Yamato Gun - small long range nuclear projectile
Increased Mana Pool +50
Increased Damage +9
Increased Armor Rating +3
Key
Damage - the amount of damage a unit does
Attack Speed - speed at which a unit attacks
Attack Range - distance between 1 unit attacking another, longer range can attack units farther away
Armor Rating - the number gets subtracted from damage done to a unit, doing less damage to the unit's hit points
Mana - magic/energy potential, (magical spells costs a certain amount of mana)
Mana Pool - total amount of mana(magic) that a unit has
Movement Speed - speed that a unit runs or moves
Hit Points - number representing the amount of health a unit has
Visual Range - distance a unit can see
Splash Damage - also damages units surrounding target