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Terran Unit Stats


SCV

Unit Type: Builder
Weapon: Fusion Cutter - close range ground
Damage: 5
Armor Rating: 0
Attack Speed: Medium
Hit Points: 60
Special: Harvest minerals and vespene gas, construct buildings, repair

Upgrades:

Increased Armor Rating +3



Marine

Unit Type: Infantry
Weapon: Gauss Rifle - medium range ground/air
Damage: 6
Armor Rating: 0
Attack Speed: Fast
Hit Points: 40

Upgrades:

Stim Pack - temporary increased Attack Speed and Movement Speed, -10 hit points per use
Increased Attack Range
Increased Damage +3
Increased Armor Rating +3



Firebat

Unit Type: Infantry
Weapon: Flame Thrower - close range ground, Splash Damage
Damage: 16
Armor Rating: 1
Attack Speed: Medium
Hit Points: 50

Upgrades:

Stim Pack - temporary increased Attack Speed and Movement Speed, -10 hit points per use
Increased Damage +6
Increased Armor Rating +3



Ghost

Unit Type: Infantry
Weapon: C-10 Canister Rifle - long range ground/air
Damage: 10
Armor Rating: 0
Attack Speed: Medium
Hit Points: 45
Mana: 200
Special: Targetting for nuclear missile

Upgrades:

Cloaking - (Invisibility)
Lockdown - temporarily disables any mechanical unit
Increased Visual Range
Increased Mana Pool +50
Increased Damage +3
Increased Armor Rating +3



Vulture Bike

Unit Type: Ground Vehicle
Weapon: Fragmentation Grenade - medium range ground
Damage: 20
Armor Rating: 0
Attack Speed: Medium
Hit Points: 80

Upgrades:

Spider Mines - Land mines, 125 ground damage, Splash Damage
Increased Movement Speed
Increased Damage +6
Increased Armor Rating +3



Siege Tank

Unit Type: Ground Vehicle
Weapon(normal): Arclite Cannon - medium range ground
Weapon(siege): Arclite Shock Cannon - very long range ground
Damage: 30
Siege Damage: 75
Armor Rating: 1
Attack Speed: Medium
Hit Points: 150
Special: Converts to and from siege mode

Upgrades:

Siege Mode - increased Damage and Attack Range, Splash Damage, no close range attack
Increased Damage +9
Increased Siege Damage +15
Increased Armor Rating +3



Goliath

Unit Type: Ground Vehicle (Mech)
Weapon(ground): Twin Autocannons - medium range ground
Weapon(air): Hellfire Missiles - medium range air
Ground Damage: 12
Air Damage: 20
Armor Rating: 1
Attack Speed: Medium
Hit Points: 125

Upgrades:

Increased Ground Damage +3
Increased Air Damage +12
Increased Armor Rating +3



Wraith

Unit Type: Air Vehicle
Weapon(ground): Burst Lasers - medium range ground
Weapon(air): Gemini Missiles - medium range air
Ground Damage: 8
Air Damage: 20
Armor Rating: 0
Attack Speed: Fast
Hit Points: 120
Mana: 200

Upgrades:

Cloaking - (Invisibility)
Increased Mana Pool +50
Increased Ground Damage +3
Increased Air Damage + 6
Increased Armor Rating +3



Dropship

Unit Type: Air Vehicle (Transport)
Weapon: N/A
Damage: N/A
Armor Rating: 1
Attack Speed: N/A
Hit Points: 150

Upgrades:

Increased Armor Rating +3



Sci Vessel

Unit Type: Air Vehicle
Weapon: N/A
Damage: N/A
Armor Rating: 1
Attack Speed: N/A
Hit Points: 200
Mana: 200
Special: Detector - detect cloaked units

Upgrades:

EMP Shockwave - Removes all shields and mana from any unit in the target area
Irradiate - Poison, damages units surrounding poisoned unit, some units invulnerable
Defensive Matrix - Protective shield, absorbs 200 damage
Increased Mana Pool +50
Increased Armor Rating +3



Battlecruiser

Unit Type: Heavily Armored Air Vehicle
Weapon(ground): ATS Laser Battery - medium range ground
Weapon(air): ATA Laser Battery - medium range air
Ground Damage: 25
Air Damage: 25
Armor Rating: 3
Attack Speed: Medium
Hit Points: 500
Mana: 200

Upgrades:

Yamato Gun - small long range nuclear projectile
Increased Mana Pool +50
Increased Damage +9
Increased Armor Rating +3


Key

Damage - the amount of damage a unit does

Attack Speed - speed at which a unit attacks

Attack Range - distance between 1 unit attacking another, longer range can attack units farther away

Armor Rating - the number gets subtracted from damage done to a unit, doing less damage to the unit's hit points

Mana - magic/energy potential, (magical spells costs a certain amount of mana)

Mana Pool - total amount of mana(magic) that a unit has

Movement Speed - speed that a unit runs or moves

Hit Points - number representing the amount of health a unit has

Visual Range - distance a unit can see

Splash Damage - also damages units surrounding target