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Zerg Unit Stats


Drone

Unit Type: Builder
Weapon: Spines - close range ground
Damage: 5
Armor Rating: 0
Attack Speed: Medium
Hit Points: 40
Special: Gather resources, morph into buildings

Upgrades:

Increased Armor Rating +3



Zergling

Unit Type: Infantry
Weapon: Claws - close range ground
Damage: 5
Armor Rating: 0
Attack Speed: Fast
Hit Points: 35

Upgrades:

Adrenal Glands - increased Attack Speed
Metabolic Boost - increased Movement Speed
Increased Damage +3
Increased Armor Rating +3



Hydralisk

Unit Type: Infantry
Weapon: Needle Spines - medium range ground/air
Damage: 10
Armor Rating: 0
Attack Speed: Fast
Hit Points: 80

Upgrades:

Grooved Spines - increased Attack Range
Muscular Augments - increased Movement Speed
Increased Damage +3
Increased Armor Rating +3



Overlord

Unit Type: Flyer
Weapon: N/A
Damage: N/A
Armor Rating: 0
Attack Speed: N/A
Hit Points: 200
Special: Detector - detects cloaked units

Upgrades:

Ventral Sacs - transport
Pneumatized Carapace - increased Movement Speed
Antennae - increased Visual Range
Increased Armor Rating +3



Mutalisk

Unit Type: Flyer
Weapon: Glave Wurm - short range ground/air, Splash Damage
Damage: 9
Armor Rating: 0
Attack Speed: Medium
Hit Points: 120
Special: Permanent morph into Guardian

Upgrades:

Increased Damage +3
Increased Armor Rating +3



Guardian

Unit Type: Flyer
Weapon: Acid Spore - very long range ground
Damage: 20
Armor Rating: 2
Attack Speed: Slow
Hit Points: 150

Upgrades:

Increased Damage +6
Increased Armor Rating +3



Scourge

Unit Type: Flyer
Weapon: Suicide - air only
Damage: 110
Armor Rating: 0
Attack Speed: Instant
Hit Points: 25

Upgrades:

Increased Armor Rating +3



Queen

Unit Type: Flyer
Weapon: N/A
Damage: N/A
Armor Rating: 0
Attack Speed: N/A
Hit Points: 120
Mana: 200
Special: Ability to infest terran command center, which produces infested terrans

Upgrades:

Ensnare - Slows Attack Speed and Movement Speed of any unit in target area,
any unit that's cloaked will become visible while it's ensnared
Spawn Broodling - When cast on any living ground unit, unit will die and 2 broodlings will appear
Increased Mana Pool +50
Increased Armor Rating +3



Ultralisk

Unit Type: Infantry
Weapon: Kaiser Blades - close range ground
Damage: 20
Armor Rating: 1
Attack Speed: Fast
Hit Points: 400

Upgrades:

Increased Damage +9
Increased Armor Rating +3



Defiler

Unit Type: Infantry
Weapon: N/A
Damage: N/A
Armor Rating: 1
Attack Speed: N/A
Hit Points: 80
Mana: 200

Upgrades:

Plague - Poisons any unit in the target area, eventually bringing their hit points to 1 but not killing the unit, any unit that's cloaked will become visible while it's plagued
Dark Swarm - Renders any unit under the cloud invulnerable to missile attacks (only close range ground attacks will do damage), cloud does not protect air units
Consume - Ability to eat any zerg unit and gain 50 mana from it
Increased Mana Pool +50
Increased Armor Rating +3



Infested Terran

Unit Type: Infantry
Weapon: Suicide - ground only, Splash Damage
Damage: 500
Armor Rating: 0
Attack Speed: Instant
Hit Points: 60

Upgrades:

Increased Armor Rating +3



Broodling

Unit Type: Infantry
Weapon: Toxic Spores - close range ground
Damage: 4
Armor Rating: 0
Attack Speed: Fast
Hit Points: 30
Special: Unit dies on it's own after some time

Upgrades:

Increased Damage +3
Increased Armor Rating +3


Key

Damage - the amount of damage a unit does

Attack Speed - speed at which a unit attacks

Attack Range - distance between 1 unit attacking another, longer range can attack units farther away

Armor Rating - the number gets subtracted from damage done to a unit, doing less damage to the unit's hit points

Mana - magic/energy potential, (magical spells costs a certain amount of mana)

Mana Pool - total amount of mana(magic) that a unit has

Movement Speed - speed that a unit runs or moves

Hit Points - number representing the amount of health a unit has

Visual Range - distance a unit can see

Splash Damage - also damages units surrounding target